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Text File  |  2001-04-06  |  600b  |  24 lines

  1. SYNOPSIS
  2.         object load_object(string name)
  3.  
  4. DESCRIPTION
  5.         Load the object from the file <name> and return it. If the
  6.         object already exists, just return it.
  7.  
  8.         This efun can be used only to load blueprints - for clones, use
  9.         the efun clone_object().
  10.  
  11.         If strict euids are enforced, the cloning object must have
  12.         a non-zero euid.
  13.  
  14. EXAMPLE
  15.         // Update and reload the standard player object
  16.         destruct(find_object("/std/player"));
  17.         load_object("/std/player");
  18.  
  19. HISTORY
  20.         Introduced in LDMud 3.2.6.
  21.  
  22. SEE ALSO
  23.         clone_object(E)
  24.